1-Starting from some origin, create a vector(to scale), that has the tail on that origin
2-From the head of the original vector(v1), square it(make another origin) for measurment.
3-Create V2, V3, V4, etc... and "square up" each vector head for measurment.
4-Create the resultant vector from the origin(starting point) to the head of the last "added" vector.
*Resultant vector is a vector from the tail of the original vector(origin), to the head of the last added vector*
We did an example on Euklid, and to "square up", in the construct tab there is a "parallel" button. Click that, then click the point you want to square up(the head of the last vector), then the X or Y axis to make it parallel.
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